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Ongoing game project : No where now here

Cat Low Poly and Texturing.

Beyond MetaHuman in UE5, I create original photorealistic characters using ZBrush and Substance 3D Painter, focusing on anatomy, high-resolution sculpting, and realistic texturing.

Beyond MetaHuman in UE5, I create original photorealistic characters using ZBrush and Substance 3D Painter, focusing on anatomy, high-resolution sculpting, and realistic texturing.

UE5 Integration

UE5 Integration

Optimizing & High poly baking

Optimizing & High poly baking

Monster Sculpting : Zbrush

Monster Sculpting : Zbrush

Monster Texture Painting : Substance Painting

Monster Texture Painting : Substance Painting

Integration in UE5

Wire Frame

Wire Frame

Roughness+AO+Metallic

Roughness+AO+Metallic

Normal Map

Normal Map

Low Poly

Low Poly

High poly skin

High poly skin