Cat Low Poly and Texturing.
Beyond MetaHuman in UE5, I create original photorealistic characters using ZBrush and Substance 3D Painter, focusing on anatomy, high-resolution sculpting, and realistic texturing.
UE5 Integration
Optimizing & High poly baking
Monster Sculpting : Zbrush
Monster Texture Painting : Substance Painting
Integration in UE5
Wire Frame
Roughness+AO+Metallic
Normal Map
Low Poly
High poly skin