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Hopeless butterfly- Unity Game, 2022

5 Stage Butterfly game, Solo production, solo developing, Unity Game

🔗 **Source Code on GitHub:**
https://github.com/EunchaeWon/Helpless-Butterfly-Game.git

The Cocoon Controller was created not simply as an alternative game interface, but as a physical embodiment of the feeling of helplessness that runs throughout Hopeless Butterfly.

This game is a temporary escape from reality, boredom, and melancholy. However, even after repeatedly clearing stages, the player encounters another form of helplessness. Rather than providing liberation, the game reveals a continuous cycle of frustration and emotional inertia. The artist describes feeling trapped in a game that has no real ending.

The cocoon shape is significant because a cocoon represents a transitional state. It contains the possibility of transformation, yet it is also a space of confinement. A butterfly is expected to emerge and fly, but while inside the cocoon it remains immobile and vulnerable. This condition parallels the emotional state described in the work: wanting to change but being unable to move beyond a persistent feeling of helplessness.

Unlike a conventional game controller, which emphasizes mastery, efficiency, and control, the Cocoon Controller introduces awkwardness and bodily awareness. Its unusual form and limited controls prevent the player from experiencing the game through familiar actions. Instead, the player physically encounters restriction, uncertainty, and lack of control.

The controller therefore functions as more than an input device. It becomes an extension of the work itself, allowing the audience to experience the emotional condition of the artist through their own body. By holding and operating the cocoon-shaped controller, the player temporarily occupies the state of being trapped between transformation and stagnation.

In this sense, the Cocoon Controller was created to materialize the emotional inertia described in Hopeless Butterfly and to transform helplessness from a psychological feeling into a physical experience.

All solo production including sound, unity programming, animation etc.

All solo production including sound, unity programming, animation etc.